builtin-programs/music.folk
if {[catch {exec which sclang}]} {
error "music: sclang doesn't exist; not running."
}
set musicDir $::env(HOME)/music
exec mkdir -p $musicDir
# https://raw.githubusercontent.com/tidalcycles/Tidal/main/BootTidal.hs
set bootTidal {
:set -XOverloadedStrings
:set prompt ""
import Sound.Tidal.Context
import System.IO (hSetEncoding, stdout, utf8)
hSetEncoding stdout utf8
tidal <- startTidal (superdirtTarget {oLatency = 0.05, oAddress = "127.0.0.1", oPort = 57120}) (defaultConfig {cVerbose = True, cFrameTimespan = 1/20})
:{
let only = (hush >>)
p = streamReplace tidal
hush = streamHush tidal
panic = do hush
once $ sound "superpanic"
list = streamList tidal
mute = streamMute tidal
unmute = streamUnmute tidal
unmuteAll = streamUnmuteAll tidal
unsoloAll = streamUnsoloAll tidal
solo = streamSolo tidal
unsolo = streamUnsolo tidal
once = streamOnce tidal
first = streamFirst tidal
asap = once
nudgeAll = streamNudgeAll tidal
all = streamAll tidal
resetCycles = streamResetCycles tidal
setCycle = streamSetCycle tidal
setcps = asap . cps
getcps = streamGetcps tidal
getnow = streamGetnow tidal
xfade i = transition tidal True (Sound.Tidal.Transition.xfadeIn 4) i
xfadeIn i t = transition tidal True (Sound.Tidal.Transition.xfadeIn t) i
histpan i t = transition tidal True (Sound.Tidal.Transition.histpan t) i
wait i t = transition tidal True (Sound.Tidal.Transition.wait t) i
waitT i f t = transition tidal True (Sound.Tidal.Transition.waitT f t) i
jump i = transition tidal True (Sound.Tidal.Transition.jump) i
jumpIn i t = transition tidal True (Sound.Tidal.Transition.jumpIn t) i
jumpIn' i t = transition tidal True (Sound.Tidal.Transition.jumpIn' t) i
jumpMod i t = transition tidal True (Sound.Tidal.Transition.jumpMod t) i
jumpMod' i t p = transition tidal True (Sound.Tidal.Transition.jumpMod' t p) i
mortal i lifespan release = transition tidal True (Sound.Tidal.Transition.mortal lifespan release) i
interpolate i = transition tidal True (Sound.Tidal.Transition.interpolate) i
interpolateIn i t = transition tidal True (Sound.Tidal.Transition.interpolateIn t) i
clutch i = transition tidal True (Sound.Tidal.Transition.clutch) i
clutchIn i t = transition tidal True (Sound.Tidal.Transition.clutchIn t) i
anticipate i = transition tidal True (Sound.Tidal.Transition.anticipate) i
anticipateIn i t = transition tidal True (Sound.Tidal.Transition.anticipateIn t) i
forId i t = transition tidal False (Sound.Tidal.Transition.mortalOverlay t) i
d1 = p 1 . (|< orbit 0)
d2 = p 2 . (|< orbit 1)
d3 = p 3 . (|< orbit 2)
d4 = p 4 . (|< orbit 3)
d5 = p 5 . (|< orbit 4)
d6 = p 6 . (|< orbit 5)
d7 = p 7 . (|< orbit 6)
d8 = p 8 . (|< orbit 7)
d9 = p 9 . (|< orbit 8)
d10 = p 10 . (|< orbit 9)
d11 = p 11 . (|< orbit 10)
d12 = p 12 . (|< orbit 11)
d13 = p 13
d14 = p 14
d15 = p 15
d16 = p 16
:}
:{
let getState = streamGet tidal
setI = streamSetI tidal
setF = streamSetF tidal
setS = streamSetS tidal
setR = streamSetR tidal
setB = streamSetB tidal
:}
:set prompt "tidal> "
:set prompt-cont ""
default (Pattern String, Integer, Double)
}
set scStartup [open $musicDir/startup.sc w]
# via https://club.tidalcycles.org/t/tidal-synth-doesnt-work/800 -- it
# doesn't work if you just do SuperDirt.start; for some reason
puts $scStartup {(
s.reboot { // server options are only updated on reboot
// configure the sound server: here you could add hardware specific options
// see http://doc.sccode.org/Classes/ServerOptions.html
s.options.numBuffers = 1024 * 256; // increase this if you need to load more samples
s.options.memSize = 8192 * 32; // increase this if you get "alloc failed" messages
s.options.numWireBufs = 2048; // increase this if you get "exceeded number of interconnect buffers" messages
s.options.maxNodes = 1024 * 32; // increase this if you are getting drop outs and the message "too many nodes"
s.options.numOutputBusChannels = 2; // set this to your hardware output channel size, if necessary
s.options.numInputBusChannels = 2; // set this to your hardware output channel size, if necessary
// boot the server and start SuperDirt
s.waitForBoot {
~dirt.stop; // stop any old ones, avoid duplicate dirt (if it is nil, this won't do anything)
~dirt = SuperDirt(2, s); // two output channels, increase if you want to pan across more channels
~dirt.loadSoundFiles; // load samples (path containing a wildcard can be passed in)
// for example: ~dirt.loadSoundFiles("/Users/myUserName/Dirt/samples/*");
// s.sync; // optionally: wait for samples to be read
~dirt.start(57120, 0 ! 12); // start listening on port 57120, create two busses each sending audio to channel 0
SuperDirt.default = ~dirt; // make this instance available in sclang (optional)
// optional, needed for convenient access from sclang:
(
~d1 = ~dirt.orbits[0]; ~d2 = ~dirt.orbits[1]; ~d3 = ~dirt.orbits[2];
~d4 = ~dirt.orbits[3]; ~d5 = ~dirt.orbits[4]; ~d6 = ~dirt.orbits[5];
~d7 = ~dirt.orbits[6]; ~d8 = ~dirt.orbits[7]; ~d9 = ~dirt.orbits[8];
~d10 = ~dirt.orbits[9]; ~d11 = ~dirt.orbits[10]; ~d12 = ~dirt.orbits[11];
);
// directly below here, in your own copy of this file, you could add further code that you want to call on startup
// this makes sure the server and ~dirt are running
// you can keep this separate and make it easier to switch between setups
// by using "path/to/my/file.scd".load and if necessary commenting out different load statements
// ...
};
s.latency = 0.3; // increase this if you get "late" messages
};
);}
close $scStartup
set uid [exec id -u $::env(USER)]
set ::env(DBUS_SESSION_BUS_ADDRESS) "unix:path=/run/user/$uid/bus"
exec rm -f $musicDir/music.log
fn musicExec {args} {
if {[lindex $args end] eq "&"} {
exec {*}[lreplace $args end end] >>$musicDir/music.log 2>>$musicDir/music.log &
} else {
exec {*}$args >>$musicDir/music.log 2>>$musicDir/music.log
}
}
fn musicFinishSetup {} {
if {$::thisNode eq "folk-hex"} {
exec jackd -d alsa -d hdmi:CARD=NVidia -r 48000 -p 1024 -n 2 &
} elseif {$::thisNode eq "folk-sva"} {
exec jackd -d alsa -d hdmi:CARD=Generic,DEV=1 -r 48000 -p 1024 -n 2 &
}
catch {exec pkill ghci}
catch {exec pkill ghc}
catch {exec pkill sclang}
catch {exec pkill scsynth}
sleep 0.4
set ::env(QT_QPA_PLATFORM) offscreen
musicExec sclang $musicDir/startup.sc &
set fifo $musicDir/tidal-input
exec rm -f $fifo
exec mkfifo $fifo
sleep 0.2
musicExec sh -c "ghci < $fifo" &
set fifoId [open $fifo w]
puts $fifoId $bootTidal; flush $fifoId
# We keep $fifoId open so that ghci doesn't get an EOF.
}
while true {
puts "music: Waiting for D-Bus."
sleep 0.2
if {[file exists /run/user/$uid/bus]} {
puts "music: Found D-Bus."
musicFinishSetup
break
}
}